AI Insights · Timothy · April 2024
Top 5 Interactive Story Games on Android in the Middle East Q1 2024
Discover the performance of the top 5 interactive story games on Android in the Middle East for Q1 2024, including metrics on downloads, revenue, and active users.
In Q1 2024, the top 5 interactive story games on the Android platform in the Middle East demonstrated varying trends in downloads, revenue, and active user engagement. Here's a detailed look at how each app performed.
ملكة الموضة | لعبة قصص و تمثيل from Tamatem Inc. showed a steady weekly revenue pattern, peaking at around $560 in mid-January and seeing a gradual decline to approximately $316 by late March. Weekly downloads fluctuated, starting strong at 7.6K in early January and tapering off to around 5.3K by the end of March. Active users also declined from 71.9K at the beginning of the quarter to approximately 62.5K by the end.
LUV: Interactive Adult Game XX by Afivad Limited experienced a significant increase in weekly revenue, starting at $23 in early January and peaking at $282 in mid-March. Downloads saw a peak of 6.6K in late January but decreased to about 2K by the end of March. Active users followed a similar trend, starting at 3.8K and declining to roughly 2.8K by the end of the quarter.
Chat Master! from Supersonic Studios LTD had a varied download trend, beginning at 4.8K in early January and dropping to around 2K by the end of March. The active user base also saw a decline from 9.6K at the start of the quarter to approximately 5K by the end.
Family Life, also by Supersonic Studios LTD, showed a steady increase in weekly revenue, starting at $224 in early January and reaching $306 by mid-March. Downloads fluctuated, peaking at 4.5K in late January and stabilizing around 2K by the end of March. Active users grew from 5.7K in early January to about 8.8K by the end of the quarter.
Memento: crime investigation from Long Jaunt had minimal revenue, with a few spikes reaching up to $94 in late February. Downloads started at 2.6K in early January and steadily decreased to around 1.2K by late March. Active users also saw a decline from 3K at the beginning of the quarter to about 1.9K by the end.
These metrics highlight the varying performance and engagement levels of the leading interactive story games in the region. For more detailed insights and data, visit Sensor Tower.